How to Play Crokinole

Setup

1.   Singles

a.     Opponents shall sit on opposite sides of the board, and each have a different colour of discs. Players shall each begin with 8 discs and shall alternate turns.

b.    In each of the rounds in the game, players shall alternate starting. In each of the games in a multi-game between two players, players shall alternate starting.

c.     A singles player is not allowed to be coached during play.

2.   Doubles

a.     Partners shall sit on opposite sides of the board and play the same colour of discs, which shall be different from the colour of their opponents’ discs. If a team is chosen to play first, the partners may decide which of them shall start. Players shall each begin with 6 discs.

b.    In each subsequent round in a game, the obligation to start shall move one player clockwise around the board. In each of the games in a multi-game match between 2 teams, the teams shall alternate starting.

c.     A doubles player may be coached only by his partner during play.

Valid Shot

  1. If any opposing discs are in play, at least one of the shooter’s discs must strike an opposing disc either directly or by bumping one of his discs already in play into an opposing disc.

  2. If there are no opposing discs in play, then the shooting disc or a disc already in play must end up within the 15 line. (The No Hiding Rule) (A 20 is considered within the 15 line)

  3. If on any turn, a valid shot is not made, then the shooting disc and all of the other discs that were struck, including any 20’s made, shall be removed, considered out-of-play, and shall not score.

Scoring

a.     The center hole shall count 20, the region around it 15, the next region (outside the pegs) 10 and the outer region 5.

b.    A disc shall score the lowest value of any region of the board that it is touching.

c.     In order to score 20, a disc must be completely in the center hole and lying flat.

d.    If a disc is touching a line, it scores the lower value of the two regions adjacent to the line.

e.     If a disc is lying flat on the board, the determining factor in deciding whether it is touching a line is whether the bottom edge of the disc is over any part of the line (not by where the edge of the disc appears to be when viewed from above).

Shooting

a.     During an opponent’s turn, a player may not touch the board, or table, or place a disc in position, or make any unusual noise or motion designed to distract that player.

b.    During a shot, only the player’s shooting hand, and associated wrist, and forearm may touch the board or table.

c.     Before shooting, a player must wait until all motion of the discs from the previous turn has ceased.

d.    A disc must start from a flat, stationary position, and be touching some part of the outer boundary line of the player’s quadrant, or touching both the outer boundary line and a player’s quadrant dividing line.

e.     A disc must be struck by one or more fingers. No aids, such as finger guards, are permitted.

f.      Intentional or excessive shaking of the board with the shooting hand, or any other means, is not permitted.

g.    Once a player has his finger and disc in a set position in preparation for a shot, and the disc leaves his/her finger, a shot is judged to have taken place.

h.     Neither the board, nor the chair, of any player may be moved while the game is in progress, except that a player may more his chair, if necessary, to pick up a disc that has fallen out of reach.

i.      When a player is shooting, at least one portion of his/her posterior must be in contact with the seat of his/her chair.

j.      Each leg of a player’s chair must be in contact with the floor. (No leaning of the chair)

k.     No part of the player’s body except the feet, may touch the floor. No other means of support may be utilized.

Gameplay

A.     A “round” shall proceed as follows:

i.     Each player, in turn, proceeding clockwise around the board shall attempt to make a “valid shot” (See rule 3)

ii.     After each turn, any 20’s sunk shall be removed and placed in a designated area visible to all players and must remain there until the end of the round.

iii.     At the end of the round, the score on the board shall be counted along with all the 20’s before any discs can be moved.

iv.     The player or team with the highest score shall receive 2 points. If the round is tied, each player or team shall receive 1 point.

B.    A “game” shall consist of 4 rounds.

C.     The number of games in a “match” shall be determined by the tournament rules.

Other

a.     Granular shuffleboard wax shall be placed in the ditch so that players may rub their disc in the wax prior to shooting. It may be applied to the playing surface by tournament officials (and only by tournament officials), if in their opinion, conditions warrant it. No other lubricant is allowed.

b.    If time runs out in a timed match, one additional shot will be allowed, if necessary, to equalize the number of shots.

c.     If a disc touches or crosses the outer boundary line it is out-of-play (Subject to 8e)

d.    If a disc is out-of-play, it shall be placed in the ditch before the next player’s turn and must remain there until the end of the round.

e.     The Spinning Disc Rule – If a disc touches or crosses the outer boundary line and does not strike anything other than the playing surface while touching or across the outer boundary line and returns under its own momentum to end up within the outer boundary line, it will be considered still in play.

f.      The Damage Stays Rule – If a disc touches or crosses the outer boundary line, strikes the backboard and/or our-of-play discs, then re-enters the playing surface this disc is out-of-play, but the altered position of any discs struck shall remain and any 20s made shall count. (except for an out-of-play disc).

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